Luis Lundgren

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Designing a Narrative Experience (Inspired by Portal 2)

by Luis Lundgren June 1, 2011

As you might know, Portal 2 came out April 29, the long awaited sequel to the critically acclaimed 2007 puzzle game, developed by Valve (makers of the Half-Life series). And even though there are many similarities between the original, Portal 2 takes a leap into an often complex issue; the delicate balance between narrative and interactivity. [...]


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The Return of Pac-Man

by Luis Lundgren February 24, 2011

It was a long 30 years ago that Pac-Man made its appearance in arcades everywhere, and became an instant phenomenon. It was designed and developed by, a then young Tōru Iwatani, and a team of nine developers in little less than a year. He's goal was to design a game that would appeal to everyone, not just boys, [...]


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The Medium Makes a Difference

by Luis Lundgren February 17, 2011

Everyone is familiar with last summer's hit movie Inception, but you might not know about Paprika, a japanese animation feature that shares a very similar premise. And even though there are major differences between the two films the most obvious and striking one is the choice of medium (animation vs. live action). In this particular case, better executed [...]


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What You Can Do, We Can Do Better: A Tokyo Game Show Overview

by Luis Lundgren September 29, 2010

The Tokyo Game Show ended a little over a week ago, and some notable announcements were made. Among these were the debut trailers of Asura's Wrath, developed by Cyber Connect 2 (and published by Capcom, known for its successful Street Fighter series), and Vanquish developed by Platinum (Bayoneta) and guest directed by legendary Resident Evil creator [...]


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Designing Intuition

by Luis Lundgren July 18, 2010

What makes a design intuitive? From a chair, to a building, to a video game, is intuition different to different people? In the case of the Aeron chair the design can be called intuitive because of its biomorphic attributes. It was designed for Humans so they could sit for long period of time in the [...]


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Designing Martial Movements

by Luis Lundgren July 2, 2010

As a martial artist I have been increasingly intrigued by the development and design of martial art systems. Questions like what makes a martial art more effective than other? Did different body types or environments help organize a particular system? And what do they all have in common? These are some question I want to [...]


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